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Yanfly plugins mv
Yanfly plugins mv













yanfly plugins mv

The saves made in playthroughs A and C will not be affected by the data made during playthrough B and its saves. In playthrough B, you save in files 3, 4, 5. To affect playthroughs B and C, it will have to be. They will not affect the saves from playthroughs B and C. If in playthrough A, you save in files 1 and 2, then data will affect both files 1 and 2. Let's say you create three new games A, B, and C. Variables on Save: If any of these are set to variables, then those variables will acquire the Map ID, Map X position, or Map Y position whenever the player makes a save. Leave as 0 to not use this function.Ĭommon Event on Load: Run this common event when a game is loaded. Plugin ParametersĬommon Event on New Game: Run this common event when a new game is started. It can be a part of the switch or variable's name. Place this in the name of a switch or variable that you want to have its data persist across only related saves. It can be just a part of the switch or variable's name. Place this in the name of a switch or variable that you want to have its data persist across different saves and even new games. Saving the game can also register map data to variables. To assist in controlling meta properties of the game some more, the developer can assign common events to run at the start of a new game or when a game is loaded. A switch or variable designated to function as a meta switch or meta variable can persist across different save files. This would make it so there’s a 50% chance that one Item/Weapon/Armorįrom the “Fire” group will drop when the Enemy is defeated.This is a RPG Maker MV plugin that lets you control switches and variables that last across a meta level on a game. To be dropped when the Enemy is defeated. This will set it so there is a y% chance of one item within my-group In order to have an Enemy drop Items based off of a group, use the notetag: One Item/Weapon/Armor can be a part of multiple groups.

yanfly plugins mv yanfly plugins mv

To set an Item/Weapon/Armor to a specific group. Use the following Item/Weapon/Armor notetag: Specific groups and base drops off of these groups. There is a 50% chance of 1 Item in this group of dropping.Īnother feature added in this Plugin is the ability to set Items into This sets a group of Items, Weapons, or Armors to have a y% chance of This sets a batch of Items, Weapons, or Armors to have a y% chance ofĮach Item from 3 to 20 has a 50% chance of dropping. Plugin without it, they help a lot with making things simplier and easier. While it is technically possible to use a lot of the features within this Of Items to drop is a major part of larger-scale RPGs. Having the possibility for a large amount The drops of Enemies, it lacks a couple of features to support largeĪmount of possible Item drops. While Yanfly’s Extra Enemy Drops adds a lot of features to help customize Place this Plugin BELOW YEP_ExtraEnemyDrops. Yanfly’s Extra Enemy Drops Plugin is required.

yanfly plugins mv

While it is technically possible to use a lot of the features within this Plugin without it, they help a lot with making things simplier and easier. Having the possibility for a large amount of Items to drop is a major part of larger-scale RPGs. While Yanfly’s Extra Enemy Drops adds a lot of features to help customize the drops of Enemies, it lacks a couple of features to support large amount of possible Item drops.















Yanfly plugins mv